Animacja ścieżki Beziera narysowanej w drawRect () Swift

I have this shape that i draw in drawRect()

var rectanglePath = UIBezierPath()

override func drawRect(rect: CGRect) {
    rectanglePath = UIBezierPath(rect: self.bounds)
    rectanglePath.fillWithBlendMode(kCGBlendModeMultiply, alpha: 0.7)
    layer.shouldRasterize = true
}

Po wywołaniu funkcji prepareForEditing chcę animować ścieżkę prostokątną. Próbowałem

  func prepareForEditing(editing:Bool){
        UIView.animateWithDuration(0.5,
            animations: {
              self.rectanglePath = makeNewShape()
            }
       )
  }
Nic się nie dzieje. Możesz mi powiedzieć, co jest nie tak z moim kodem?
Author: Dănuț Mihai Florian, 2014-11-10

2 answers

Aby animować CGPath nie można użyć UIView.metody animacji. Stworzyłem własną podklasę UIView, aby pokazać, jak można animować kształt ścieżek CGPaths, zapoznaj się z komentarzami i zmień je zgodnie z własnymi wymaganiami:

class MyView: UIView {

let shapeLayer = CAShapeLayer()
let maskLayer = CAShapeLayer()
var rectanglePath = UIBezierPath()

override func didMoveToSuperview() {
    super.didMoveToSuperview()

    backgroundColor = UIColor.clear

    // initial shape of the view
    rectanglePath = UIBezierPath(rect: bounds)

    // Create initial shape of the view
    shapeLayer.path = rectanglePath.cgPath
    shapeLayer.strokeColor = UIColor.black.cgColor
    shapeLayer.fillColor = UIColor.clear.cgColor
    layer.addSublayer(shapeLayer)

    //mask layer
    maskLayer.path = shapeLayer.path
    maskLayer.position =  shapeLayer.position
    layer.mask = maskLayer
}

func prepareForEditing(editing:Bool){

    let animation = CABasicAnimation(keyPath: "path")
    animation.duration = 2

    // Your new shape here
    animation.toValue = UIBezierPath(ovalIn: bounds).cgPath
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)

    // The next two line preserves the final shape of animation,
    // if you remove it the shape will return to the original shape after the animation finished
    animation.fillMode = kCAFillModeForwards
    animation.isRemovedOnCompletion = false

    shapeLayer.add(animation, forKey: nil)
    maskLayer.add(animation, forKey: nil)
  }
}
 8
Author: Greg,
Warning: date(): Invalid date.timezone value 'Europe/Kyiv', we selected the timezone 'UTC' for now. in /var/www/agent_stack/data/www/doraprojects.net/template/agent.layouts/content.php on line 54
2017-02-04 17:47:58

UIBezierPath do rysowania obramowania na UIButton za pomocą animacji typu loader

func animation(){
    CATransaction.begin()

    let layer : CAShapeLayer = CAShapeLayer()
    layer.strokeColor = UIColor.purple.cgColor
    layer.lineWidth = 3.0
    layer.fillColor = UIColor.clear.cgColor

    let path : UIBezierPath = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: self.btn.frame.size.width + 2, height: self.btn.frame.size.height + 2), byRoundingCorners: .allCorners, cornerRadii: CGSize(width: 5.0, height: 0.0))
    layer.path = path.cgPath

    let animation : CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd")
    animation.fromValue = 0.0
    animation.toValue = 1.0

    animation.duration = 7.0

    CATransaction.setCompletionBlock{ [weak self] in
        print("Animation completed")
    }

    layer.add(animation, forKey: "myStroke")
    CATransaction.commit()
    self.btn.layer.addSublayer(layer)
}

Sprawdź tutaj

 0
Author: Hardik Thakkar,
Warning: date(): Invalid date.timezone value 'Europe/Kyiv', we selected the timezone 'UTC' for now. in /var/www/agent_stack/data/www/doraprojects.net/template/agent.layouts/content.php on line 54
2018-06-02 08:49:36